I finally played Resident Evil 4 for about 15 hours straight on Sunday. I didn't finish it, but I will someday. I am not a bad enough dude to save the President's daughter.
I never got the Resident Evil series. Capcom invents a genre based on the worst videogame controls known to man, keyhunts in near-darkness, and getting killed because the game hates you...and people love it!? Then they successively tweak the formula, making it more and more like an FPS--but still not nearly as good as an average FPS--and people still love it. Why don't you just play Half Life 2 if you want shooting action? "the lack of action exists to build tension" my amazingly sexy @$$!
I played RE4 for 3 days, during all available free time (and finished). Engrossing in a complete and socially devastating manner. Also, I'm pretty sure Weedmaster P is my roommate.
Well duh Weedmaster P. In Mario you eat MUSHROOMS to gain POWERS. Not to mention you also become a racoon by eating a green leaf. Duhhh. All of Mario itself is infested with drug innuendo. I'm so glad someone else sees this as well. Mmmm drugs.
Yo, Jeff, I am so witchu on the RE4 train. Woo-woo! I have devoted at least 80 hours between two seperate run-throughs and am just now getting towards the end. I almost messed my pants in the hedgemaze. Watch out for regenerators.
the hell? i'm wondering . . . was is just a coincidence that you found that? were you looking for farm-animal pornography when you stumbled upon overcompensating? on second though, forget it. i don't want to know. how you spend your tuesday nights is none of my business.
Weedmaster P looks a lot like what I once thought my mother looked like. Are you STROKING that cat? If so, that cat now represents my ego and a horse-drawn carriage. Mating.
that horse erection thing? awesome, totally pwnage.
jeff, how come you never respond whenever anyone brings up the cat being a shirt?
oh, and don't hate on resident evil. there is plenty of action, and when there isn't, the lack of sound effects creeps you out. you just KNOW that there's a zombie waiting around the corner, but you have to go anyways, and you don't hear anything, so you wonder, is there anything there? and that's when you get bit in the neck.
i got a bit fed up with el gigante, though. do you have to fight him more than just those two times? because if so, i'll just quit playing, because i won't be able to make it anyways.
I hear, that for Resident Evil 5, they're going to make it more exciting by having only one enemy in the entire game you may or may not encounter once every 10 hours, but you'll always die because there's no ammo...
and it will be in TOTAL darkness to save development time on graphics, and the controls will require 3 opposable thumbs, and the controller will deliver electrical shocks to the player every so often just for kicks, and the keyhunts will require miracles to solve because the location of the invisible keys will be randomized so that even the game designers/creators will have no clue where they are, providing an estimated 90 hours of gameplay for what would only take 5 seconds for a real game in an area that size...
....it's expected to be "Better than RE4, but still not a real FPS."
FPSs are kinda bad. This being the interweb, im prolly going to get in trouble for this, but I hate HalfLife, Counterstrike, Halo, etc. The only FPS I liked was Goldeneye. Yeah! If they made Resi into a FPS, id cry. In fact, they did. and I did cry.
Yes, Anonymous: I'm going to organize a posse and hunt you down. The only reason I made that second post is because joshmirm had the courage and compassion to e-mail me and inform me "You are retarded. There I said it." Wow; I don't know how he gained the medical insight to discover this just by reading one grammatically-correct post, but I can now pursue that hospital care I so clearly neeeded all my life....'course, he typed it, instead of saying it, unless he was also yelling it while typing it, in which case, not loudly enough.
My point about RE is that there is no minimum threshhold of quality the company has to meet to make money: no matter how dark the visuals, how silent the audio, how few enemies in the game, or how insane the keyhunts, you're still going to buy it up. It's like someone at Capcom tried to get himself fired, but in a Producers-esque blunder ended up creating the worst videogame genre in existence. johnald wrote here, "the lack of sound effects creeps you out" .... Wow. Does the lack of anything happening make the gameplay fun?
RE4 is by far the best of the series (Not counting Devil May Cry 1, which is one of my all-time favorite games), but that's only because the developers realized that all the criticisms about the earlier games--indeed, those qualities that characterized the "Survival Horror" genre--were justified. So they made a near-FPS. And it's the best RE yet. Woo. So why don't they just go all the way and make a real FPS? Oh, that's right: because then they would have to compete in a genre that already has Half Life 2 and Timesplitters 2, and no real gamer would tolerate those 1980s-style keyhunts.
first off, mentioning hl2 raised my respect for you, but it instantly fell as you paired it with timesplitters 2. so sorry, but you're lame.
and who puts up with keyhunts? EVERYONE. otherwise, you'd just go through a bunch of unlocked doors, and just find the boss of the game right away. keyhunts, especially in the old RE games, were a way for them to be able to fit the games onto one or two disks, by reusing some of the environments. how is that bad?
and when i said the lack of sound effects, that was a bad choice of words for me. the sound effects are awesome, but at times, they just completely cut out. think about it, you finish a fight with a huge number of zombies, head towards the door, and as you open it, the music stops, and all you hear is the slight creeking noise of the door. hell, even when there's nothing there, it still creeps the hell out of you. so stop talking about resident evil, and go fuckin' play one before you rant about how shitty you think they are.
oh, and "no real gamer"? pfft. i bet you fuckin' play doom 3. no real gamer would tolerate monster closets that look exactly like the regular wall, so all of a sudden there's three guys behind you and you have no clue where they came from. no real gamer would tolerate that shit.
I'm lame for other reasons. But I specifically mentioned Timesplitters 2 because it's the best console FPS: it's very difficult to make good FPS control without a mouse, but TS2's partial auto-aim comes the closest I've seen; plus, how do you make a modern FPS in this day and age without multiplayer bots? And Halo 2 is good but not great at best.
There are degrees of Keyhunts. Half Life 2 manages to substitute actual physics-based puzzles instead of keyhunts to vary the gameplay, while RE still relies on having you run around for hours looking for that one shiny jewel you need to continue. That's the difference.
Resident Evil and Doom 3 are not scary. Half Life 2 is scary. Why? Because HL2 is PACED properly, so that when, every so often, you fall into a small enclosing and a monster leaps out at you, your adrenaline shoots up and you have to react quickly. In RE and D3, being attacked by zombies in darkness is ALL that happens...so it's not a SURPRISE and thus, not scary. Also, you can't even react quickly in RE.
And I did try Doom 3 like I tried Resident Evil..."tried." I couldn't bring myself to continue playing either one because they were just SO BORING. So I didn't tolerate D3.
I can't believe you guys are comparing Resident Evil to Half-Life... how about Soul Calibur to Final Fantasy? Or fucking Tetris? You guys are too much.
And I really think RE4's controls really do help a lot, like PlotlessViolence said, they've been absolutely horrendous in the past. But now with RE4 they're just right so you feel like you can maneuver and handle "normal" situations, I mean you even get a sniper rifle, which makes you feel a bit more in control of things, but at the same time, it's not easy (though it is very possible with practice) to get headshot after headshot... and even when you're able to, that's not always the best way to kill your enemy, which I think is what the creepiness of RE4 is all about. You get the badass weaponry and a somewhat (and rightly so) difficult aiming mechanic, mixed with the supernatural qualities of your enemies that freak you out that make the experience a whole lot more frightening because, face it, even if you are a badass special agent, just mowing through hordes of supernatural enemies is kind of unrealistic, if I dare use that word when talking about video games.
This really is a case of preference. Plotless likes a more fast paced experience, Jeff likes suspensful down -time. Nothing wrong with either. Why the criticism? Why call Plotless retarded? Doesn't solve or prove anything, just makes him mad? Why try to ruin RE:4 for Jeff? Doesn't make sense either.
RE:4 was NEVER intended as an FPS. Comparing it to such is irrelevant. You can basically make all of the same claims comparing horror movies to action movies (Horror movies have silent down time, suspensful cuts etc.) which ALSO doesn't make sense. You see (play) these genres for different reasons. I don't feel ripped off by a lack of music when playing RE:4 because it's tastfully done. Also, in terms of raw violence, and your action fill, my final kill count was well over 800. If simulating murder 800 times doesn't do it for you anymore... well.. I really don't know what to say.
I like the RE series. My biggest problem with the game was not the ridiculous keyhunts or the tank-like controls. It was perfectly acceptable for the insance police cheif to hide the only car battery in town in the back of a revolving statue. I got over those really quickly, I actually thought the controls were tight and responsive.
The problem was the ridiculous physics the game asked me to digest. Like when a desk was locked, I would have to produce a little key to get to the first-aid spray or whatever. Then my precious little key would dissolve or something, cause I couldn't use it anymore. The game didn't let me shoot or kick weak-looking doors open.
I'm glad RE4 fixed that. When you have to produce a key to open something, the door is like 6 feet thick. when a door is closed with a little padlock, you are allowed to just shoot the dang thing off.
Comparing RE to FPS is useless. It is like hating poched salmon for tasting nothing like bean burritos. Oh, and Devil May Cry was a beat-em-up, like Final Fight.
I like the RE series. My biggest problem with the game was not the ridiculous keyhunts or the tank-like controls. It was perfectly acceptable for the insance police cheif to hide the only car battery in town in the back of a revolving statue. I got over those really quickly, I actually thought the controls were tight and responsive.
The problem was the ridiculous physics the game asked me to digest. Like when a desk was locked, I would have to produce a little key to get to the first-aid spray or whatever. Then my precious little key would dissolve or something, cause I couldn't use it anymore. The game didn't let me shoot or kick weak-looking doors open.
I'm glad RE4 fixed that. When you have to produce a key to open something, the door is like 6 feet thick. when a door is closed with a little padlock, you are allowed to just shoot the dang thing off.
Comparing RE to FPS is useless. It is like hating poched salmon for tasting nothing like bean burritos. Oh, and Devil May Cry was a beat-em-up, like Final Fight.
44 Comments:
For being high all the time, Weedmaster P has quite the taste for interior decorating.
I never got the Resident Evil series. Capcom invents a genre based on the worst videogame controls known to man, keyhunts in near-darkness, and getting killed because the game hates you...and people love it!? Then they successively tweak the formula, making it more and more like an FPS--but still not nearly as good as an average FPS--and people still love it. Why don't you just play Half Life 2 if you want shooting action?
"the lack of action exists to build tension" my amazingly sexy @$$!
I played RE4 for 3 days, during all available free time (and finished). Engrossing in a complete and socially devastating manner. Also, I'm pretty sure Weedmaster P is my roommate.
That cat looks totally radioactive. I love it.
Oh man, for referencing Bad Dudes... there's no ninjas, though! Or maybe I'm just not far enough into the game.
Well duh Weedmaster P. In Mario you eat MUSHROOMS to gain POWERS. Not to mention you also become a racoon by eating a green leaf. Duhhh. All of Mario itself is infested with drug innuendo. I'm so glad someone else sees this as well. Mmmm drugs.
Yo, Jeff, I am so witchu on the RE4 train. Woo-woo! I have devoted at least 80 hours between two seperate run-throughs and am just now getting towards the end. I almost messed my pants in the hedgemaze. Watch out for regenerators.
Mwa ha ha ha ha.
wait, the Hunter S. Thompson thing. you guys aren't being dicks about it are you? Cause that would be fucked up. He was a great Writer.
jonny L.
Didn't I tell you? Didn't I call it?
Every time I see Weedmaster P I am reminded of my roommate. It's sort of freaky - he's got the messy blond hair and the glazed eyes and everything.
Also: if you make a shirt with the Drunken Cat on it I will buy it and wear it with pride. Please do so.
Weedmaster P is voiced by the same talent behind the Mysterious Blue Orb of Power under the Tinkles' lawn, right? In a way... it makes sense.
This is sooo disappointing:
http://www.google.com/search?btnI=I'm+Feeling+Lucky&q=Interwebs,+entertain+me
I expect better than this when I ask for the Interwebs to entertain me.
VICTORY IS MINE, inter nets!
http://www.google.com/search?hl=en&q=horse+erection
check out #4, baby. Yeah! WOO!
Wow, #3 already! Maybe we can get it to #1!
Google result for Horse Erection
It's good to have goals in life.
That is one hell of a referral.
Horse erection!
the hell?
i'm wondering . . . was is just a coincidence that you found that? were you looking for farm-animal pornography when you stumbled upon overcompensating?
on second though, forget it. i don't want to know. how you spend your tuesday nights is none of my business.
Weedmaster P looks a lot like what I once thought my mother looked like.
Are you STROKING that cat? If so, that cat now represents my ego and a horse-drawn carriage. Mating.
that horse erection thing? awesome, totally pwnage.
jeff, how come you never respond whenever anyone brings up the cat being a shirt?
oh, and don't hate on resident evil. there is plenty of action, and when there isn't, the lack of sound effects creeps you out. you just KNOW that there's a zombie waiting around the corner, but you have to go anyways, and you don't hear anything, so you wonder, is there anything there? and that's when you get bit in the neck.
i got a bit fed up with el gigante, though. do you have to fight him more than just those two times? because if so, i'll just quit playing, because i won't be able to make it anyways.
i'm so bored with the zombies already. stop with the continuity.
SO SORRY TO BORE YOU
working on a cure
I can't play RE4 for more than 2 hours at a time and I can't play it alone... I'm such a punk.
I hear, that for Resident Evil 5, they're going to make it more exciting by having only one enemy in the entire game you may or may not encounter once every 10 hours, but you'll always die because there's no ammo...
and it will be in TOTAL darkness to save development time on graphics, and the controls will require 3 opposable thumbs, and the controller will deliver electrical shocks to the player every so often just for kicks, and the keyhunts will require miracles to solve because the location of the invisible keys will be randomized so that even the game designers/creators will have no clue where they are, providing an estimated 90 hours of gameplay for what would only take 5 seconds for a real game in an area that size...
....it's expected to be "Better than RE4, but still not a real FPS."
God, Shut up, plotlessviolence. Just. Shut up. SHUT UP. It's not even funny or witty.
It's lame!
No, I take that back, that was pretty funny.
Silent Hill 4 will make you crap your pants. I had to return it to Blockbuster because I couldn't play for more than half an hour.
I saw Satan in Resident Evil 4 and it's called a Regenerator and it bit my neck off and I cried.
Technically the only "real" first person shooter is when you take a shotgun and start shootin' things that you see. Which is almost always very sad.
Just sayin'.
FPSs are kinda bad. This being the interweb, im prolly going to get in trouble for this, but I hate HalfLife, Counterstrike, Halo, etc. The only FPS I liked was Goldeneye. Yeah! If they made Resi into a FPS, id cry. In fact, they did. and I did cry.
Nice hands-free kit
Yes, Anonymous: I'm going to organize a posse and hunt you down.
The only reason I made that second post is because joshmirm had the courage and compassion to e-mail me and inform me "You are retarded. There I said it." Wow; I don't know how he gained the medical insight to discover this just by reading one grammatically-correct post, but I can now pursue that hospital care I so clearly neeeded all my life....'course, he typed it, instead of saying it, unless he was also yelling it while typing it, in which case, not loudly enough.
My point about RE is that there is no minimum threshhold of quality the company has to meet to make money: no matter how dark the visuals, how silent the audio, how few enemies in the game, or how insane the keyhunts, you're still going to buy it up. It's like someone at Capcom tried to get himself fired, but in a Producers-esque blunder ended up creating the worst videogame genre in existence. johnald wrote here, "the lack of sound effects creeps you out" .... Wow. Does the lack of anything happening make the gameplay fun?
RE4 is by far the best of the series (Not counting Devil May Cry 1, which is one of my all-time favorite games), but that's only because the developers realized that all the criticisms about the earlier games--indeed, those qualities that characterized the "Survival Horror" genre--were justified. So they made a near-FPS. And it's the best RE yet. Woo. So why don't they just go all the way and make a real FPS? Oh, that's right: because then they would have to compete in a genre that already has Half Life 2 and Timesplitters 2, and no real gamer would tolerate those 1980s-style keyhunts.
first off, mentioning hl2 raised my respect for you, but it instantly fell as you paired it with timesplitters 2. so sorry, but you're lame.
and who puts up with keyhunts? EVERYONE. otherwise, you'd just go through a bunch of unlocked doors, and just find the boss of the game right away. keyhunts, especially in the old RE games, were a way for them to be able to fit the games onto one or two disks, by reusing some of the environments. how is that bad?
and when i said the lack of sound effects, that was a bad choice of words for me. the sound effects are awesome, but at times, they just completely cut out. think about it, you finish a fight with a huge number of zombies, head towards the door, and as you open it, the music stops, and all you hear is the slight creeking noise of the door. hell, even when there's nothing there, it still creeps the hell out of you. so stop talking about resident evil, and go fuckin' play one before you rant about how shitty you think they are.
oh, and "no real gamer"? pfft. i bet you fuckin' play doom 3. no real gamer would tolerate monster closets that look exactly like the regular wall, so all of a sudden there's three guys behind you and you have no clue where they came from. no real gamer would tolerate that shit.
I'm lame for other reasons. But I specifically mentioned Timesplitters 2 because it's the best console FPS: it's very difficult to make good FPS control without a mouse, but TS2's partial auto-aim comes the closest I've seen; plus, how do you make a modern FPS in this day and age without multiplayer bots? And Halo 2 is good but not great at best.
There are degrees of Keyhunts. Half Life 2 manages to substitute actual physics-based puzzles instead of keyhunts to vary the gameplay, while RE still relies on having you run around for hours looking for that one shiny jewel you need to continue. That's the difference.
Resident Evil and Doom 3 are not scary. Half Life 2 is scary. Why? Because HL2 is PACED properly, so that when, every so often, you fall into a small enclosing and a monster leaps out at you, your adrenaline shoots up and you have to react quickly. In RE and D3, being attacked by zombies in darkness is ALL that happens...so it's not a SURPRISE and thus, not scary. Also, you can't even react quickly in RE.
And I did try Doom 3 like I tried Resident Evil..."tried." I couldn't bring myself to continue playing either one because they were just SO BORING. So I didn't tolerate D3.
I can't believe you guys are comparing Resident Evil to Half-Life... how about Soul Calibur to Final Fantasy? Or fucking Tetris? You guys are too much.
And I really think RE4's controls really do help a lot, like PlotlessViolence said, they've been absolutely horrendous in the past. But now with RE4 they're just right so you feel like you can maneuver and handle "normal" situations, I mean you even get a sniper rifle, which makes you feel a bit more in control of things, but at the same time, it's not easy (though it is very possible with practice) to get headshot after headshot... and even when you're able to, that's not always the best way to kill your enemy, which I think is what the creepiness of RE4 is all about. You get the badass weaponry and a somewhat (and rightly so) difficult aiming mechanic, mixed with the supernatural qualities of your enemies that freak you out that make the experience a whole lot more frightening because, face it, even if you are a badass special agent, just mowing through hordes of supernatural enemies is kind of unrealistic, if I dare use that word when talking about video games.
This is rediculous. Stop being nerds. Let Jeff enjoy RE4. Hey, it's not as if playing a game is a SUBJECTIVE EXPERIENCE or anything, right?
Just like you "tried" to draw appealing pictures but failed in that department too?
Just sayin' you know.
I am actually a complete and utter douche bag.
This really is a case of preference. Plotless likes a more fast paced experience, Jeff likes suspensful down -time. Nothing wrong with either. Why the criticism? Why call Plotless retarded? Doesn't solve or prove anything, just makes him mad? Why try to ruin RE:4 for Jeff? Doesn't make sense either.
RE:4 was NEVER intended as an FPS. Comparing it to such is irrelevant. You can basically make all of the same claims comparing horror movies to action movies (Horror movies have silent down time, suspensful cuts etc.) which ALSO doesn't make sense. You see (play) these genres for different reasons. I don't feel ripped off by a lack of music when playing RE:4 because it's tastfully done. Also, in terms of raw violence, and your action fill, my final kill count was well over 800. If simulating murder 800 times doesn't do it for you anymore... well.. I really don't know what to say.
cool pic.
What do you mean there are no ninjas in Bad Dudes?
You get attacked by a ninja, like, 5 seconds into the game.
(off the current RE subject...)I like how you taped the phone to your head to keep it in place.
Revolutionary.
I like the RE series. My biggest problem with the game was not the ridiculous keyhunts or the tank-like controls. It was perfectly acceptable for the insance police cheif to hide the only car battery in town in the back of a revolving statue. I got over those really quickly, I actually thought the controls were tight and responsive.
The problem was the ridiculous physics the game asked me to digest. Like when a desk was locked, I would have to produce a little key to get to the first-aid spray or whatever. Then my precious little key would dissolve or something, cause I couldn't use it anymore. The game didn't let me shoot or kick weak-looking doors open.
I'm glad RE4 fixed that. When you have to produce a key to open something, the door is like 6 feet thick. when a door is closed with a little padlock, you are allowed to just shoot the dang thing off.
Comparing RE to FPS is useless. It is like hating poched salmon for tasting nothing like bean burritos. Oh, and Devil May Cry was a beat-em-up, like Final Fight.
I like the RE series. My biggest problem with the game was not the ridiculous keyhunts or the tank-like controls. It was perfectly acceptable for the insance police cheif to hide the only car battery in town in the back of a revolving statue. I got over those really quickly, I actually thought the controls were tight and responsive.
The problem was the ridiculous physics the game asked me to digest. Like when a desk was locked, I would have to produce a little key to get to the first-aid spray or whatever. Then my precious little key would dissolve or something, cause I couldn't use it anymore. The game didn't let me shoot or kick weak-looking doors open.
I'm glad RE4 fixed that. When you have to produce a key to open something, the door is like 6 feet thick. when a door is closed with a little padlock, you are allowed to just shoot the dang thing off.
Comparing RE to FPS is useless. It is like hating poched salmon for tasting nothing like bean burritos. Oh, and Devil May Cry was a beat-em-up, like Final Fight.
This inter net page is now the #1 Google search result for "horse erection."
Now with the proliferation of Viagra and whatnot, it's down to the #9 link.
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